Gaming Industry - Probs

Entertainment and games have been an integral part of human society throughout history. From ancient board games to today's digital platforms, people have always sought new avenues for fun and competition.

Just like other aspects of our lives, Entertainment gained financial attention and became a tool to make money. As of now, the video gaming industry has a market value of nearly 200 billion dollars.

The gaming industry has come a long way in the past few decades, but there are still some areas where it needs improvement.

One of these areas is the lack of real ownership of in-game assets, achievements and their uniqueness. In real life, we can own physical objects, such as houses, boats, trophies or certificates. These items serve as a tangible reminder of our accomplishments. In video games, however, these are often ephemeral and can be easily lost or reset. This can make it difficult for gamers to feel a sense of accomplishment or ownership over their progress.

Another area where the gaming industry can be improved is in the way that it records events. In real life, events are recorded immutably, meaning that they cannot be changed or deleted. In games, however, events are often not recorded in this way.

Finally, the gaming industry can be improved by ensuring that gamers are rewarded for their time and investment. Currently, the vast majority of the profits from games go to the game studios and developers. Gamers, on the other hand, are often left with nothing more than a few hours of entertainment.

While these issues persist, our team embarked on a journey to develop a fully optimized model that puts ownership, transparency and reward back into the hands of players.

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